Massive. Daunting. Difficult. Deep. Complex. Time-consuming. Confusing. Rewarding. Satisfying. Slog. These are just a small selection of the words that could be used to describe Pathfinder: Wrath of the Righteous. This mammoth RPG is based on the pen and paper Pathfinder system, and is a sequel to Pathfinder: Kingmaker, a game I’m sad to say I missed. I’m sad to say it because if Wrath of the Righteous is anything to go by, I missed something special. While it does have some issues, there’s no doubt that Owlcat have forged something awesome.
Probably my favourite moment in UnMetal came when sneaking through a screen full of sleeping guard dogs. My stench was visibly wafting across the screen, alternating between going straight up and straight down. The goal was, of course, to carefully weave through the deadly mutts without my horrific, sewer-drenched clothes waking them up. But on my second attempt, I thought of something: I went to the inventory and equipped the thermal suit I had previously used to pass by thermal sensors. To my surprise and delight, the suit contained my reek and I was able to amble through the dogs. Was this just some bug, or had the lone developer really considered that I might stick the suit on? I think it’s the latter, because this is a seriously well-designed game.
As someone who was raised by a biker and who religiously watches MotoGP, SBK and WSBK, the influx of two-wheeled racing games has been fantastic. This time its developer Raceward Studio rolling onto the grid and looking to pick up a win with the poorly named RiMS Racing, which sounds awfully close to some unspeakable act. With its stated goal of being, “The first motorcycling simulation that combines a realistic riding challenge with engineering and mechanics” how does RiMS Racing fare on the track and in the garage?
These days it’s like you can’t walk down the street without tripping over a bunch of cyberpunk games, from the high-profile cock-ups to a host of indie games that range in quality and scope. Foreclosed is the latest cyberpunk game stepping up, hoping that it’s mix of third-person shooting and stealth, along with a striking art style, will be enough to grab your attention. It’s certainly releasing at the right time – we’re in a bit of a drought when it comes to big, shiny new games, giving the small stuff a chance to shine. But I’m saddened to report that Foreclosed suffers from good ideas but crappy execution.
I do love a quirky concept. I’m a sucker for the kind of premise that someone dreams up after downing 9-pints and then finding a pen and a napkin. In the case of Trigger Witch, these witches have ditched fireballs and pulling cute rabbits out of hats for something far better: AK-47s. Nothing can make a problem vanish quicker than a hail of bullets, and so now witches accept firearms from the strange Ordinance Rift and become members of The Clip. Their old traditions and their magic fading into the past, they now worship at the alter of gunpowder.
Sometimes I get a moment where I stop and think, yeah, this is what VR was made for. This is what I envisioned when virtual reality became reality. I’m glad to report that Eternal Starlight VR evoked that moment and just kept on evoking it. Somewhere inside me a tiny, geeky kid who has watched every season of The Next Generation, Deep Space Nine and Voyager numerous times over is screaming in joy. This real-time strategy game uses the unique power of VR brilliantly, letting you lord it over a small fleet of ships. Let me tell you why Eternal Starlight VR might be your next reason to strap on a headset.
There’s a very real danger that Black Lab’s new Warhammer 40,000: Battlesector could get lost in the flood of Warhammer games being spewed forth from every corner like a liquid plague of mediocrity. As Games Workshop hands out the license like a supermarket handing out free biscuit samples we’ve had to deal with a hugely inconsistent deluge of quality, and so absolute gems like Battlesector can get easily drowned in the tide. But Battlesector deserves to fight to the surface because it’s a great turn-based tactical game with some fun ideas.
Y’know, as soon as I learned about Sniper Elite VR I though, “Actually, that makes complete and total sense.” What’s not to love about hefting a sniper rifle in VR and delivering a perfect long-shot straight through the ball-sacks of Nazis? This spin-off is developed by a different team with Rebellion mainly acting as the publishers, probably so they can carry on working on the inevitable Sniper Elite 5. So how does Sniper Elite handle the jump into VR? Is bringing a rifle to your face, aiming down the sight and pulling the trigger as much fun as it sounds?
The horror-comedy genre is a sadly overlooked and undersupplied one. To me, most horror movies have a comedy element to them amidst all the blood and gore, and true comedy-horror movies are among my favourite type of film. So when one comes along featuring Werewolves, one of the coolest monsters around, and based on a video game I’m pretty excited. Werewolves Within is a 96-minute whodunnit romp that’s a surprisingly good time that’s fairly light on the horror but strong on the comedy and charm. And with a critic score of 86% and an audience score of 82% on Rotten Tomatoes, it’s one of the highest-rated video game adaptions ever.
There’s no risk of confusing Mario Golf: Super Rush for the real-world sport of golf. Luigi turning the green into a patch of ice makes that fairly clear, as does the giant bomb trying to putt. The vibrant colours, the sparkling special shots, Bowser hammering a ball toward the green – nope, this ain’t your granddaddy’s golf. This is arcadey golf. And yet…well, I can’t help but think Mario Golf: Super Rush doesn’t want to commit properly to its goofy looks and whacky characters. For a game that involves a giant bloody ape swinging a tiny golf club, Super Rush sure doesn’t like to step out of its comfort zone.