I’m back with the 11th episode of the shoddy Wolf’s Gaming Podcast and as you might expect this episode is all about E3 and the many games revealed there. As such, it’s the longest episode to date, clocking in at just a little under 50-minutes, which is probably the absolute limit of how long someone can listen to my voice without jumping in front of a moving truck.
There’s nothing quite like the classic mascot platformers, and of course the king of these is Mario, a legendary icon that is locked off unless you own a Nintendo console (or play the naff Mario runner mobile game.) But that doesn’t mean you can’t find some games that come close to capturing the Mario magic, which is exactly what I’m looking at today. New Super Lucky’s Tale is a platformer and love letter to games like Mario 64, Crash Bandicoot and Spyro, so if you’re looking for something breezy look no further.
Biomutant comes from a small team of just 20-people and has captured my interest every time it has been shown over the last four years or so. And how could it not? It’s an action-RPG about being a mutated mammal who knows martial arts, set in a luscious post-apocalyptic world where humans are long-gone and now it’s just weirdly mutated animals everywhere. I hope that if we ever die out as a species our planet gets taken over by some new, strange form of life that runs around in the ruins of our cities and spends ages making up strange-sounding words to describe our technology.
Look, I’m like 60% certain that I’m not a psychopath with a lust for extreme violence, but I also can’t die that something about brutal X-ray views of innards becoming outtards and spleens being exploded gives me a warm, tingly sensation. It’s for that reason that the manic action of the new Mortal Kombat games is so engaging to me, and it’s at least partially why this week I’m recommending to you Sniper Elite 4, a game that delivers glorious slot-motion shots of bullets obliterating testicles and intestines alike. But, y’know, the rest of the game is pretty good, too.
A new episode of the Wolf’s Gaming Podcast is live and filled with my rambling voice! Hurrah! This week I talk about a few different topics, including the joy of playing Mario Kart 8 on my new Switch, Sony seemingly retconning their comments regarding console generations, Crysis 2 […]
We all have regrets in life and one of mine is that I was far too harsh on Maneater when it came out last year, scoring it just two out of five while trying to explain that despite its various shortcomings it was also bloody good fun at times. Perhaps I was trying too hard to be a critic, a connoisseur of video games instead of someone just looking for a good time. So let’s set the record straight: Maneater isn’t an amazing game, especially when you look at it more critically, but it also a game about getting to play as a giant shark that munches humans, destroys boats and developers incredible mutations. If you know what you’re getting into, Maneater is a damn good time, and it’s the perfect fodder for Game Pass.
Days Gone has ridden onto Steam as the latest Playstation exclusive to make it onto PC, opening up Bend Studio’s work to a whole new audience. I reviewed Days Gone when it first launched on the PS4 back in 2018 and found it to be entertaining to play with a strong lead character. A couple of years on my initial thoughts haven’t changed too much, so you can check out the original review for those. Now, though, we the recent news of a potential sequel being turned down by Sony it’s interesting to revisit Days Gone and see why I think it does deserve one to fulfil all the potential it has. And if you just want an idea of how good the PC port is, jump down toward the end of the review.
After the peaceful, relaxing experience of building hospitals and curing people suffering from illnesses in Two-Point Hospital, I thought it would be nice to shift gears and bring some much-needed darkness into our lives. I’ve always had a love for things that take classic fairytales and feel-good stories and twist them into something sinister and strange, which is why this week I’m jumping back to the Xbox 360 era and the cultural touchstone that is Alice in Wonderland.
There are a few reasons why this isn’t a full review of the new Mass Effect: Legendary Edition. Number one is that the sci-fi trilogy contains dozens and dozens of hours of content and doing a full review will take a while. The second reason is that there are already hundreds of reviews for all three games, and while those reviews might not be for the Legendary Edition they remain largely relevant today, so it makes more sense to focus on the technical side of things. But the biggest and most important reason, at least to me, is because I want to take my time with this one. The Mass Effect games are special to me, a massive part of my teenage years and a huge factor in my love of the Xbox 360 era. To review this new Legendary Edition in a timely fashion I’d have to rush through them all, and…well, I’m just not willing to do that to myself. Sorry. I’m going to savour every moment, do every quest and maybe even chase down every Platinum trophy. This partial review, then, is based off of 20-hours with the first Mass Effect and a quick look at the other two games. Plus, the first game features the vast majority of the remastering effort due to its age, and so focusing on that seems sensible.
Having spent quite a lot of time in hospitals the idea of being a doctor never really appealed to me. Plus, all the illnesses looked super boring. Cystic Fibrosis? Pfft. What’s cool about that, man. Luckily, Two-Point Hospital understands that real illnesses kind of suck and don’t involve anywhere near enough unscrewing people’s heads or patients dying in the corridors and becoming obnoxious ghosts who scare the other patients. Being a doctor is cool again!